News broke earlier in the year that Road to Liberty, a Fallout 4 mod that would be recreating Fallout 3 within the newer game, had been cancelled on grounds of copyright concerns to do with original game assets, and after a cease & desist was issued by Bethesda.
This came as a disappointment to a lot of fans, especially consider the critical acclaim of Fallout 3, being the most successful Fallout title before Fallout 4 (according to Metacritic scores).
Despite this, not all hope is lost on the front of Mega-Mods. There are teams of avid game modders and designers working at Fallout’s engine to create great new adventures for players, and everybody needs to know about them.
What is a Mega-Mod?
To my mind, a Mega-Mod is a mod that adds so much content in terms of locations, adventures, weapons and game-play elements, that it almost feels like a genuine addition to the game, almost like a DLC by the community.
Fallout: New Vegas had these in abundance, with modders such as Someguy2000 leading the charge with his New Vegas Bounties Series.
But Fallout 4 is entering its 3rd year of community support, meaning we’re going to see a lot more of what the community is cooking.
Here’s what you should be watching.
Fallout 4: New Vegas
The most famous of the examples on this list, Fallout 4: New Vegas seeks to recreate Obsidian Entertainment’s Fallout New Vegas in Fallout 4’s more up to date engine.
This Mega-Mod is similar in conception to Road to Liberty, although it waives red flag worries with the promise of adding original content inspired by the original assets.
By extension, the Mega-Mod also seeks to add New Vegas’ Trait and Perk systems back into the game.
It’s a hefty task to recreate an entire game with a team of Modders, but from what they’ve released, they’ve got the talent to be doing it.
It’s one thing to recreate a game on a more updated engine, it’s a bit different to create a whole new adventure to the experience.
Fallout: Cascadia seeks to do just that. The game is set within Seattle, and seeks to add a polished experience to Fallout 4 with a completely new adventure, but with elements of Fallout’s past returning.
‘Working with many talented coders around the world we plan on correcting everything from the stunted dialogue system to the lack of S.P.E.C.I.A.L checks inside the game. We are carefully considering each criticism leveled at Bethesda’s game and using the information gleaned to make Fallout Cascadia even better’.
The game also has a lot in terms of creative vision, being set in 2329 – long after the setting of Fallout 4.
Fallout: Miami seeks to take Mega-Modding in a similar direction to Fallout: Cascadia, showing off a polished experience, but also presenting a new layer to the franchise with more colourful, Beachy elements.
I interviewed one of the writing leads for this Mega-Mod some months back, and he is proud to say one of the intentions is to create an experience that feels “polished” – like an official piece of game content.
The level of detail in Fallout Miami is nothing new to the franchise, but the extent of colour and creativity seems to be completely unique, drawing from themes in the 60’s, 70’s and 80’s, along with parallels to surfer culture.
Whilst compared to the other mods, Fallout: Miami is still in its relative infancy, but the creative vision behind the Mega-Mod is one to keep your eye on.
For anyone that loves Fallout, these mods need your attention.