LawBreakers

Boss Key Productions have ceased development of LawBreakers and plan to move onto new projects.

In an announcement made on their official website, Boss Key detailed that they will still support LawBreakers, but due to the failure of the title to maintain a recurring player base, it is becoming financially unviable for the developers to continue development on the title.

You can check out the full statement below:

“LawBreakers Community,

It has been a while since we said anything about LawBreakers. With that, the past four months at Boss Key Productions has been especially trying, as we pride ourselves at being communicative and transparent.

So here is the very real truth, which may not come as a surprise.

The fact is LawBreakers failed to find enough of an audience to generate the funds necessary to keep it sustained in the manner we had originally planned for and anticipated.  And while a pivot to free-to-play may seem like easiest change to make, a change of this magnitude takes publishing planning and resources to do it.

The team here has worked hard on this game over the past three and a half years and our studio is determined to give this game the second life it deserves. However, between now and then, we cannot sit idle. We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders. We have been working on something new and we can’t wait to share more about it! It’s a passion project that we’re in complete control of.

Thank you for your ongoing understanding and patience.

Boss Key Productions.”

LawBreakers
LawBreakers failed to find an audience. Source: DualShockers

The initial reveal of LawBreakers and its subsequent coverage was promising. It was an action-packed, hero-based multiplayer game that had a unique style of play. The face of the development team was Cliff Bleszinski, famously known for his prior work at Epic Games developing the Gears of War franchise. Everything seemed set up for the game to succeed, but it failed to maintain a consistent player base upon release and eventually faded off into obscurity.

It is always sad to see a project that developers have worked on for years fail. Fortunately, it seems that Boss Key is moving onto a project that they have wanted to make for a long time.

I am an absolute horror fanatic and dad joke connoisseur. I enjoy anything and everything that tries to scare me. My favourite games are Silent 2 & 3, Dead Space 2, Bloodborne and anything by Nintendo. I need some bright colours to mix up the darker palette.