Hero image: Dead by Daylight. Image: Behaviour Interactive
Less than two weeks after The Executioner and The Good Guy got their buffs, Behaviour has tuned both again. There is nothing to download this time, but you do need to restart the game.
Behaviour Interactive has used its Backend Tunables system for a second round of Killer balance in Dead by Daylight. The 10.2.2b Backend Patch went out early on Tuesday morning, Australian time. It refines the changes made to The Executioner and The Good Guy at the end of October. Behaviour says it has worked through your feedback and watched both Killers in action since then.

If you main The Executioner, Punishment of the Damned is getting slower again. The delay between each segment rises to 0.015s, from 0.001s. That 0.001s figure came in the 10.2.2a patch on 29 October, which cut it from 0.033s. Behaviour’s dev note says the reduction made the power “a little too efficient”, especially with the Iridescent Seal of Metatron add-on.
The Good Guy goes the other way. Scamper under Pallets during Slice & Dice now takes 0.8s, down from 1s. Players pointed out that it did not match Scamper on vaults, and 10.2.2a had already cut the vault time to 0.8s. Now both are the same.

The system lets Behaviour push small balance changes without a full patch. It covers many Killers and basekit values for now. Add-ons and perks are not supported yet, but Behaviour says support for them is planned. The dev note calls The Executioner a great example of why add-on support is wanted, since basekit changes can stack with add-ons more than the team expected.
You do not need to download anything. Restart Dead by Daylight and the changes apply.
Patch 10.3.0, the Terrifier chapter with Art the Clown, went to the PTB at the end of October. Before that, 10.2.1 added Surrender and End Trial. Dead by Daylight is A$28.95 on the Australian Steam store.
Source: Behaviour Interactive – 10.2.2b Backend Patch (Steam), Behaviour Interactive – 10.2.2a Backend Bugfix Patch (Steam), Steam – Dead by Daylight
