Destiny 2 developers Bungie, have had a lot of feedback about the game since its release on PC last year. The community has had a lot of impact on what happens in the game, like these new updates show. It is welcome thing to know that the devs will listen to their players in the AAA industry.
Weekly Nightfall Strikes are the more challenging versions of the regular Strikes, available from Zavala. What makes them more difficult are that the enemies are more powerful and the presence of a time limit. The Strike must be completed within a certain amount of time to gain any rewards. Once the time ticks down to zero the Strike ends and all players are kicked from the mission. However, that is about to change.
Bungie have announced in a blog post that they want to make the Nightfall Strikes less stressful for players. To do this they plan to allow players to continue the Strike despite the time taken. The difference will be that the points degrade over time. Where after 18 minutes players cannot earn any new points. This change hopes to encourage players to take their time instead of rushing past each section.
According to the blog post, the new scoring aims to do the following things:
- Reward you for engaging and defeating enemies instead of running past them.
- Avoid over-emphasizing specific mechanics like precision kills that highlight certain areas of the sandbox (and/or punish other areas), so that players are the ones who determine the most effective Meta.
- Reward you for taking on greater challenges up to the limits of your own capabilities.
- Reward you for doing the above quickly and over the course of a short run versus long slogs over several hours.
Updated mechanics are also as follows:
- Scoring is team-based and the sum of individual performances. A team should be able to focus on what works best, not feeling put out by who stole whose kill.
- Scoring is primarily driven by kills and secondarily by orb generation. We want you to find what works best for clearing strikes instead of telling you which weapons to use, but we want coordinated use of Supers and other team support mechanics to contribute to high scores. We’re interested in restoring special point awards based on medals, but we want your input to understand the basic meta first.
- Score bleeds over time. We are watching this closely — score decay can feel bad, but all else being equal, a team that clears faster than another team should score higher. Score decay achieves this in the most transparent fashion.
- Scoring cuts off after time thresholds. At 15 minutes, new points earned are reduced by 50%. At 18 minutes, you stop earning new points and it’s a race to finish the run and post your score. We want time to matter (see above), but we also want to avoid some of the problems we saw with Prison of Elders, where a “high score” might involve punishing respawning combatants (and yourself) for a few hours until the novelty wore off. A good Nightfall clear shouldn’t feel like a slog. – bungie.net
New rewards and difficulty levels
Bungie also plans to implement difficulty levels in the form of Challenge Cards. These cards will increase the difficulty of the Prestige Nightfall Strikes for an increased score multiplier. The difficulty will be determined by a specific handicap on the cards. These handicaps can be on power level, increased damage from specific sources or limitations on your fireteam. Cards will be dropped as rewards for completing Nightfall Strikes along with new Emblems. Nightfall Emblems will display players’ scores from the Strikes and will become the new source of auras. If your score is ‘above the global threshold’ your character will display a purple crown aura. The threshold is set to be raised should the community scores smash past it. The devs maintain that completing the Nightfall Strikes should be challenging so that players can wear their achievement like ‘a badge of honor’.
The updates will arrive in time for the Crimson Days event, just before it ticks over to Valentines Day on February 14th AEDT.