Hero image: Battlefield 6. Image: Electronic Arts
Battlefield 6’s cheating rate ended September at 3.41%, according to EA’s latest monthly anticheat report — roughly half the 6.59% it reported at the end of June. The two numbers are not measured the same way, though, and the reports explain why.
The September figures went up on Steam at 2am AEDT on Saturday 31 October, by our conversion. They are the fourth monthly report in a run that started with June, and each one leads with the same metric.
What the Match Infection Rate measures
The September report defines the number like this, in wording close to every earlier report:
“Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you’ve reported, even those we might not have enough evidence to enforce against.”
That last sentence matters. MIR counts suspected cheaters, including reported players EA has not acted on, so it counts more than the cheaters EA has confirmed.

Why June and July do not line up
The June report had MIR at 5.52% at the start of the month, peaking at 6.37% on 11 June and ending at 6.59%.
The July report changed the definition. EA’s anticheat and analytics teams found a rise that “didn’t align with any changes in known cheating populations, communities, or cheating tools,” and traced it to reports against legitimate players — “particularly highly skilled players and especially those who spend most of their time in vehicles.”
Under the new definition, June’s closing figure became 4.62%. EA did not publish the method, but the principle it gave is that a player who is reported for a long time, never triggers other anti-cheat signals and keeps passing manual review is treated as “a skilled Battlefield veteran.”
July to September
On the new measure, July started at 4.62%, hit 5.74% from 13 to 15 July and ended at 4.76%. The same report said TPM 2.0 enforcement went live on 31 August.
The August report had MIR falling as low as 2.89% on 25 August before ending the month at 3.24%. September started at 3.51%, ranged between a high of 3.64% on 2 September and a low of 3.27% on 10 September, and finished at 3.41%.
The reports also count cheat attempts that EA Javelin Anti-Cheat stopped before they reached a match: 226,592 in June, 277,649 in July, 327,756 in August and 439,945 in September.
In September EA was tracking 111 active cheat-related programs, hardware solutions, vendors and resellers, and said 107 of them, or 96.39%, were reporting feature failures, detection notices, downtime or had taken their cheats offline.

Outside the game
In a separate September post, EA said it raised concerns with Collective Minds, maker of the Cronus Zen and Strike Pack devices. EA said EA-related content and scripts were then removed from those products’ public sites and Discord server.
Gamers Classified has explained EA Javelin before, when Apex Legends switched to it. For Battlefield 6, the September report describes the rate as stable and says “more significant enhancements” are coming with future updates — the next Season 5 milestone is the Casino on 10 November.
Source: EA – Battlefield 6 Anticheat Metrics – September (Steam), EA – Anticheat Metrics – August (Steam), EA – Anticheat Metrics – July (Steam), EA – Anticheat Metrics – June (Steam), EA – Anticheat – Taking the Fight Outside the Game (Steam)
