
Insomniac’s Logan Game Arrives as Critics Back the Story, Question the Combat
Marvel’s Wolverine launched on PlayStation 5 on 15 September.
Both editions unlocked at midnight US Eastern time, which was 2pm AEST on launch day. There was no early access window.
The single-player action game comes from Insomniac Games, the studio behind Marvel’s Spider-Man, and was developed with Marvel Games and Sony Interactive Entertainment.
It is a PS5 exclusive. There is no PS4 version, and no PC release has been announced.
The standard edition lists at US$69.99. The Digital Deluxe Edition, at US$79.99, adds five suits, five claw sets and extra Technique Points. UK pricing is £69.99 and £79.99.
Sony also released a Battle Yellow limited edition PS5 Digital Edition bundle and matching accessories alongside the game.
The story picks up three years after Logan walked away from Team X, the mutant task force he once fought alongside.
He returns as Bolivar Trask, driven by a belief in human superiority, begins kidnapping mutants.
The campaign moves between the Canadian wilderness, the streets of Tokyo and the fictional island nation of Madripoor. Liam McIntyre voices Logan.
Unlike Insomniac’s Spider-Man games, Wolverine is not open world. It is a linear, mission-driven action game built around claw combat, swappable Techniques and a Rage mechanic. Enemies range from Trask’s Reaver mercenaries to Omega Red.
Reviews went live on 10 September, five days before launch.
At the time of Kotaku’s report, the game held a Metacritic score of 77 from 106 reviews. That placed it below every other PlayStation Studios release of the PS5 generation, including Sackboy: A Big Adventure at 79.
It also sits well under Insomniac’s earlier Marvel titles. Marvel’s Spider-Man scored 87, Miles Morales 85 and Marvel’s Spider-Man 2 scored 90.
The criticism is not that the game is broken. Larger outlets have instead described its linear structure and action as dated next to the Spider-Man series.
Kotaku’s own review called it “refreshingly straightforward…mostly.” VGC praised the narrative but found the gameplay uninspired.
OpenCritic’s average sits at roughly 79, with about three in four critics recommending the game.
Common ground across reviews includes the strength of McIntyre’s performance. Points of disagreement include the linear structure, limited enemy variety and a story some reviewers felt undersold its premise.
A PC Gamer review roundup found the same split: approval for the characters and story, and criticism of repetitive combat.
Some players have said they cancelled pre-orders after the embargo lifted, choosing to wait for a sale instead.
The commercial stakes are significant. Sony’s own filings show Marvel’s Spider-Man 2 reached 2.5 million sell-through units on its first day, 5 million by day 11 and 10 million by day 107.
The same filing puts cumulative PS5 sell-in at 93.7 million consoles as of 31 March 2026.
Wolverine arrives in front of that audience with scores in favourable territory, but short of the standard Insomniac has set.
On PS5 Pro, the game uses PlayStation Spectral Super Resolution.
Insomniac has also listed a broad set of accessibility options, covering gameplay assists, motion sensitivity, visual filters, subtitles and violence customisation.
Pre-order bonuses included early unlocks of the Classic Brown suit and Reflective Claws, one Technique Point and four PlayStation avatars.
Marvel’s Wolverine is available now on PS5.
Source: PlayStation · Kotaku · Collider