Delta Force Explains Brakkesh 2.0’s Factions, Hunts And New Doorways

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Key art for Delta Force Brakkesh 2.0 showing soldiers fighting over a ruined city

Hero image: Brakkesh 2.0: Once More Across the Line. Image: Team Jade and TiMi Studio Group

The Delta Force team has published a developer blog on Steam explaining the thinking behind Brakkesh 2.0 — the reworked map in Season Aurora — and what squads will find when they head back into Operations. It went up at 1pm AEDT on Sunday, by our conversion.

The Brakkesh 2.0 dev blog opens on the season’s story, in which “two soldiers from opposing factions cross the line to save a girl.”

The first change is faction work. Squads now make a first call between Ahsarah and HAAVK. Ahsarah’s job is to reclaim a tower, while HAAVK’s is a delivery to protect until the cargo gets through.

Completing tasks levels up a badge that carries its progress between runs and unlocks tougher work. At the highest level, the badge can make a limited number of enemy guards friendly. The developers are clear about the limits, writing “The whole faction doesn’t become friendly, and don’t expect the bosses to wave you through.” Players can also change sides during a run.

A grey war-torn city of high-rise towers seen from a rooftop in Delta Force
Delta Force. Image: Team Jade and TiMi Studio Group

The second change is to the control room, which the team admits had become “a familiar headache” for squads stuck outside the same doorway. The entrances have changed, the upper floor opens earlier, and some cover below has been simplified. Throwables can now be used at the rear entrance before stepping through.

A new enclosed passage links the two wings — narrow enough, the blog says, that teammates still need to cover the push. The wings themselves now differ in wall colours, lighting, cover shapes and elevator exits, so players can tell them apart at a glance.

The third change is the hunt. Start a major faction mission and squads working for the other side can take on a hunt for you, if they meet the requirements. You are notified when they do. Hunters get a rough search area that updates at intervals rather than a live position, and the gap between updates is the hunted squad’s chance to slip away.

The blog closes by asking players how the new city is treating them — “Has a faction task taken your squad somewhere new?” — and says the answers will help decide what to keep and what needs more work.

We last covered the game when Delta Force turned two in September. It is free to play on Steam, where it was the 33rd most-played game on Sunday afternoon.

Source: Delta Force Team (Steam) – Dev Blog: Brakkesh 2.0, Once More Across the Line, Steam – Delta Force