Hero image: Brotato. Image: Blobfish
Blobfish has put the first balance patch for Brotato‘s Primal Dread DLC on an open beta branch, four days after the DLC went out on 2 November.
The post, Balancing in Open Beta, lists Patch Notes 1.2.0.2.beta-0. It went up at 2:18am AEDT on Saturday 7 November, by our conversion.
The developer sums up the feedback in three lines: “Mutation is too weak, Mecha is too strong, Variant is annoying”.
It also explains why the changes are in a beta first: “We want to take the time to hear what you have to say and implement it in the best way possible. That is why we are chosing to start balancing in open beta. That way, we can try and experiment without breaking the default branch.”

Saves carry over from the beta to the main branch once the patch goes live. Blobfish asks players on the beta to deactivate and unsubscribe from all Workshop mods, because outdated mods can crash the game or corrupt a save.
Variant loses its old rule, a 50% chance for a mutating item to become a better-tier mutated item. It now has a 25% chance for an item to mutate when it is equipped.
A new Uncommon item, Chimera Cells, adds +10% to that chance, up to five times. It unlocks by winning a run with Variant.
Mutation now reaches 70% strength at 40 Evolution and full strength at 100, down from 150. Mecha parts drop at 1.5%, down from 2%, and Weapon mechanization stops growing after rank 8.
Players also gain 1 ban token every 4 waves, up to wave 20.

All eight Fossil items in the notes get stronger. Several Jungle enemies are slower or weaker, the Iguanodon’s HP drops from 20 to 16, and the Jeholopterus is removed from the Jungle.
The notes call this “the first of many”. Feedback goes to the Steam beta discussions, the Discord beta channels or the official Reddit.
Source: Blobfish – Balancing in Open Beta (Steam), Blobfish – Brotato Primal Dread DLC – Out Now! (Steam)
