QSSR, Explained: How Sony Is Bringing AI Upscaling To The Base PS5

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Side-by-side comparison of a tiled roof and power lines in Marvel's Wolverine, Fidelity Mode against Fidelity Mode with QSSR

Hero image: Marvel’s Wolverine QSSR video. Image: Sony Interactive Entertainment

Sony has announced Quick Spectral Super Resolution, or QSSR — an AI upscaler built for the standard PS5, not just the Pro. It arrived on 1 October in patches for Marvel’s Wolverine and Ghost of Yōtei, and Sony says any PlayStation developer will be able to use it.

The announcement came in a PlayStation Blog post from Daniel Craig, a principal engineer in Sony’s graphics research and development team. It is short, but it answers the question PS5 owners have asked since the Pro arrived.

What QSSR is

QSSR is a cut-down sibling of PSSR, the PlayStation Spectral Super Resolution upscaler that launched on PS5 Pro. According to the post, PSSR analyses game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional approaches.

The catch was cost. Sony says PSSR’s computational demands made bringing it to the base PS5 impossible — until now. QSSR is described as “a new performance tier of AI upscaling”, and it rests on two changes: a streamlined neural network architecture, and a hand-tuned implementation that maximises performance on PS5.

It came out of Project Amethyst, Sony’s AI graphics collaboration with AMD.

What it is not

Sony is careful not to oversell it. The post says “PSSR remains the gold standard on PS5 Pro”, while QSSR provides “some notable improvements to both image detail and image stability on PS5.”

Sony gives no resolution targets or performance figures in the post, so how much it costs each game in frame time is not stated. In both launch games, QSSR is an additional graphics option rather than a forced change.

Side-by-side close-up of a character's patterned clothing and gear in Ghost of Yōtei, Raytracing Mode against Raytracing Mode with QSSR, at 4x zoom
Ghost of Yōtei QSSR video. Image: Sony Interactive Entertainment

The first two games

Insomniac’s Mike Fitzgerald, head of technology, said QSSR “adds more pixel-level clarity and stability to our environments” in Marvel’s Wolverine, and called it “a great taste of the PS5 Pro experience” for players on the standard console.

Sucker Punch’s lead rendering engineer, Jasmin Patry, said it “excels at resolving the fine details in our characters and environments” in Ghost of Yōtei, with a level of temporal stability “that hasn’t been possible on the PS5 console until now.” The timing suits Ghost of Yōtei players, whose Complete Edition content landed the same week.

What comes next

The post closes on the line that matters most for everyone else: QSSR “will be offered broadly to all PlayStation developers”. Sony did not name any other games.

For now it is two first-party games and a promise — but it is the first time Sony’s own AI upscaling has reached the base PS5.

Source: PlayStation Blog – AI upscaling is coming to PS5, PlayStation on YouTube – Marvel’s Wolverine QSSR, PlayStation on YouTube – Ghost of Yōtei QSSR