Jade Raymond, the founder of Motive Studios has left Electronic Arts and her mantle had been taken up Samantha Ryan who is head of Mobile, Maxis and Bioware. Raymond had been involved with several highly successful popular games including Assassin’s Creed and Far Cry 4.
Raymond had joined EA in 2015 and had worked on a number of games including the highly anticipated Anthem. While her twitter has yet to explain why she decided to leave from her perspective, it is likely we won’t see the last of her.
In EA’s Statement to IGN, “EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem. With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”
Some of her co-workers and fellow game developers all wished her the best as they had expressed great joy in working or interacting with her including EA writer Mitchy D.
I love @ibjade so much. She gave me the most life-changing opportunity imaginable, is a hell of a leader, built a stellar team alongside a great studio. I'll miss her daily dev-desk visits 🙂
Good luck, boss. Can't wait to see how you change the industry next <3 https://t.co/QMrFvYhoLG
— Mitch Dyer is Scared (@MitchyD) October 22, 2018
What do you think of Jade Raymond’s departure from EA? Do you hope to see more of her work later in the future?