Developer of popular indie game, Papers, please has released follow-up title, Demands, please

You may remember the 2013 indie game, Papers, please. For those that do, you’ll be excited to hear that indie developer, Lucas Pope, is back with a follow up to the successful title by releasing Demands, please.

It is hard to describe exactly why Papers, please worked so well. The gameplay was simple. You, the player, worked at a border security checkpoint. As people came in you would have to check their passport, visas, work permits and an addition other documents for discrepancies. At the same time making difficult moral decisions and either help or deny assistance to a revolutionary group.

Gameplay of the 2013 indie game, Papers, please.

Papers, please was hugely successful. For a simple game, it worked tremendously well. Check out some gameplay of Papers, please below:

Finally, a follow-up game has been released.

Demands, please follows a similar structure. However, rather than approving passports, the player either approved or rejects ‘demands’. The gameplay is even more simple than that of it’s predecessor. While the player chooses to accept or reject certain demands, they must also balance four categories that influence the game. These are: food, people, resources and mood.

Gameplay of Demands, please

Unfortunately, Demands, please does not get much further than this. With the apparent aim of the game to reach one-hundred days in the job and balance the percentages of the four categories, there is little actual ‘gameplay’.

There is also only fifteen questions in the game, making gameplay very repetitive. At this stage, Demands, please needs a lot of work to live up to the hype of it’s predecessor. However, it is available to play for free for those who would like to check it out. You can find the website for Demands, please here.

Hopefully we will see some additions to this game in the coming months to give some more gameplay to work with. For now, Demands, please has some promise. While it may not yet be near the glory of Papers, please, with some work this game could easily take off.


Lover of literature and gaming from Melbourne, I’m a massive fan of story-based gaming and how video games are quickly becoming the next great form of storytelling - Anything story-based or a good survival-horror are my absolute favourites. Currently studying Writing and Literature at Swinburne University and hoping to take it into the gaming industry.